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Devlog
Weekly update #6
July 09, 2026
by
kinggpg
#weekly update
Weekly update! #6: 09.07.2026 fixed: a bug when enemies could ignere walls - happening after gameobject being missplaced fixed: stackable items stack properly fixed: enemies sometimes don't moving on...
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Weekly update #5
July 09, 2026
by
kinggpg
#weekly update
Web, linux & windows Weekly update! #5: 01.07.2026 few new models lighting - it change sooo much small changes in UI enemies drop life potion on death picking up potions is very, buggy...
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Weekly update #4
June 24, 2026
by
kinggpg
#weekly update
Weekly update! #4: 2026.06.24 game start on main menu - work in progress... reworked pathfinding - it's a big deal player step system sound every step - not sure about sound itself camera movement to...
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Weekly update #3
June 17, 2026
by
kinggpg
better models: chest doors corner support "gfx cleanup", shared texture for common objects "smarter" enemy spawn system generate system for each level bullets can spin "vents" on walls are placeholder...
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Weekly update #2
June 10, 2026
by
kinggpg
#weekly update
potions: in offhand or mainhand - RMB to use for now 1HP in random chests, stackable to 10 new enemy: heavy rat - in higher difficulty rooms, 5 def look improvements: corner supports new textures new!...
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Weekly update #1
June 05, 2026
by
kinggpg
#weekly, #update
armor (head,body,feet) items can be dropped and picked up, works but buggy freez effect stun effect weapon now have up to 3 gems few more gems, balance and other small changes...
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Kingg_RL launch
May 31, 2026
by
kinggpg
First playable version...
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